I am having a problem with distinguishing different depths in my new 'game.'
It is a game similar to Minecraft, only it is rendering in isometric format. The problem is, I cannot think of a way to distinguish the different depths.

Above Ground: Aboveground Under Ground: Underground

In the last picture, the player is 2 tiles underground, but it seems as if it's only 1 tile underground.
I'm not sure if this is even possible or not, but if you can think of something, please share it!

  • \$\begingroup\$ Maybe highlight the squares that the player lines up to on the edges of the cube? \$\endgroup\$ – Ben Mar 16 '14 at 6:20
  • \$\begingroup\$ Is slightly changing the angle from which you view the world an option? Your problem arises because different blocks happen to line up perfectly from the current POV, so changing the pitch angle should help. \$\endgroup\$ – Thomas Mar 16 '14 at 9:13
  • \$\begingroup\$ IMHO I don't see any problem. you can adjust the angle as Thomas suggested. \$\endgroup\$ – concept3d Mar 16 '14 at 13:56
  • \$\begingroup\$ I did not want to change the POV in my game, since that would mean rewriting the engine and redoing the sprites completely. Instead, I used Ben's suggestion and highlighted the tiles on the side of the cube that the player corresponds to. This was the result: imgur.com/5YEH1cr The new problem is that when the player is underground and creates tunnels, they can get very confusing. imgur.com/GLj3PZq \$\endgroup\$ – Green Slimy Mar 16 '14 at 21:23
  • \$\begingroup\$ What you could do is make all the stuff in the way of the view of the cave even less visible, and highlight the ground level you're currently on. For greater clarification, you could apply a thicker outline to wherever there would be a wall or ledge. \$\endgroup\$ – awsumpwner27 Mar 17 '14 at 22:43

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