I'm making a 2-D beat'em up. The tech demo is here.
As you can see, the game is in perspective, pretty much like all old school brawlers. What I want to do is measure the distance between objects on the level on screen. The game is made on Construct2, so AFAIK the only distances I can work out are absolute and on a straight line, without accounting for perspective. Ideally, I would like a function that says "if this is here and this is here, this is the real distance between these two objects".
I've been reading about perspective matrixes but can't for the life of me understand what they are or how could I use it. I'm not afraid to read though, so if you could point me to something (book, website) that can explain how to do that in layman's terms I'd be most grateful.
Thank you! :D