# How do I make parts of a texture transparent in Max?

I am applying an eye.psd eye-texture to my character model's face, but the results aren't what I'm expecting.

Here's what it looks like (Observe the eye on the right. Ignore the other one.):

The image is attached to a quad. I want to either

• change the color of the blank area to the skin color, as it is nearby, or
• make the image be the shape of the eye instead of square?

As shown, my image is a square and parts of it show as white, even though I erased them in Photoshop:

I expected this area to be skin-coloured:

How can I make this work right?

• Ah, that should work as you expected it to do. What kind of image format are you using? Or do you somehow paste the image through the clipboard? If so, the transparency might get lost in the process. Try saving the image as a PNG (or any other format supporting transparency) and then importing that into 3dsmax (haven't used it for ages; and even then it's only been some light version though). – Mario Mar 8 '14 at 13:40
• I don't really feel that this question really belongs on this site. This question is about 3D modelling, not game development. – Lysol Mar 8 '14 at 18:35