I'm writing a program in Visual Studio, C++ with OpenGL and for the first time, I think it will be beneficial to see some live data on top of my display/render window.
To give some scope, I'm developing a 3D world with a ball bouncing and it would be nice to see things like the current velocity and y-positions of various objects, amongst other things.
What method is a nice/effective way to display this type of information to a window?
Is there any libraries, vs settings or third-party implementations that can be useful? (please excuse my naivety, I'm used to just
cout << some info, on a console).