I'm planning to get into Unity 2D tools - so in order to start off I decided to create a little breakout clone. However, I'm not sure how to manage levels. When I wrote Breakout using MonoGame, I just had one class Level which read a XML-file for the level itself (kind of a simple tilemap).
Now that Unity has a graphical interface I could probably just create one scene for each level and put all the blocks in there. Is this a normal approach to handle levels in Unity - or would it be more appropriate to have one scene that also loads objects by using something like a XML file?