I've been interesed in a career in Video Game QA for a long time now. I've participated in roughly a dozen+ public/closed betas for different games, everything from FPS, MMO, MOBA and RTS, as well as a lot of early access Indie Games recently.
I'm not some 12 year old kid who thinks playing video games every day will be fun. I know it's tedius work with strict deadlines and a lot of pressure. I enjoy the analytical side of the process and I would like to make this passion a career.
I currently have a few upcoming closed beta weekends scheduled that I'm going to be participating in.
What are some ways I can use these to really improve as a tester?
Anyone in this line of work that would be willing to share some pointers for what type of experience people hiring for a QA job would be looking for, besides the obvious; analytical, attention to detail, communication, etc
Additional information: Feel like I should also mention that I have a lot of programming experience as well. I'm currently a Software Engineering major in my final year, but what I'm really interesting in is QA.
EDIT:: I'd like to get this back opened so let me see if I can word this more appropriately.
What are some professional Game Functionality/UX Testing methodologies that I could apply to an upcoming Closed Beta Weekend event for WildStars or Elder Scrolls Online.
I'm looking for information that I could use to provide a thourough evaluation of game aspects that I could then include in a Resume or Testing Profile/Portfolio to show a potential employer "This is how I planned my session out, this is how I executed it and this is what I found."
I hope this is less open ended then my original post.