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Im currently using the Andengine GLES20 branch. I know that the new Box2D method setGravity() isn't implemented yet.

Has anyone managed yet to get it to work with Andengine or to write a method which does the same? I really need this new feature of Box2D.

Thank you in advance.

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get latest source : https://github.com/nicolasgramlich/AndEngine

It has the method

mPhysicsWorld = new PhysicsWorld(new Vector2(0, 0), false);
mPhysicsWorld.setGravity(pGravity);

where pGravity is Vector2 object for x and y values for your gravity. like Vector2(0,5).

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