I'm quite new to Monogame and PCL, but I hope someone can help me with my question.
I have a Monogame/Android project with references a PCL which targets .NET 4.5, iOS and Android. The PCL has content files suchs as SpriteFont and Texture2D. They are set to "Content", "Always copy" and are .xnb files. The problem is when I start my Android game I get a "asset not found" exception for the content in the PCL. When I launch my Windows game it works all fine.
To begin with, can I have content files in a PCL and is that good practice?