# How to draw a plane equivalent to a given btStaticPlaneShape using OpenGL

With all other shapes in bullet, you can easily get the transform from the MotionState which holds the origin, the scale, and the rotation. There seems to be no way to get the same information about a btStaticPlaneShape. How can I get this information, so that I can build a rectangle with 4 vertices that will act as a representation in OpenGL?

• Edited to clarify the question being asked. Please amend further if it's changed the meaning in any way. – MrCranky Feb 11 '14 at 15:03