1
\$\begingroup\$

This question already has an answer here:

I've made a game in 1920x1080 res in XNA, and I can't seem to find a way for the graphics device to squash the screen images to other resolutions like 1600x900 when played on different computers.

How can I get my game to be in proportion, and fit on smaller screens with the same aspect ratio?

\$\endgroup\$

marked as duplicate by concept3d, Anko, MrCranky, MichaelHouse Feb 11 '14 at 16:14

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • 1
    \$\begingroup\$ Hm...it sounds a bit like this might have been done in the wrong order. I think there may be methods of resizing involving writing the game view into a texture, and then modifying it, but even that would have performance implications. The better method is a more responsive coding architecture in which each draw call is scaled appropriately. \$\endgroup\$ – Katana314 Feb 4 '14 at 18:26

Browse other questions tagged or ask your own question.