I have been reading alot on tile-based game programming but i could not find a satisfying answer to this question.

I want to know how i can divide the screen into tiles of a size like 32?

I am doing it in JAVA.


closed as too broad by Anko, MichaelHouse Feb 4 '14 at 15:15

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    \$\begingroup\$ Do you know how to draw lines? Where are you stuck? \$\endgroup\$ – wolfdawn Feb 4 '14 at 9:00
  • 1
    \$\begingroup\$ What did you try? \$\endgroup\$ – Timothy Groote Feb 4 '14 at 10:42

You do not divide a screen into tiles, you create a field that renders tiles in a grid sequence. Those are usually some sort of bitmaps that are stored in memory and are placed one after another to form a bigger picture - the tile grid. For a 2 dimensional grid, you'd use two for..loops (one inside another) to render rows and columns.

for(int i=0; i<rows; i++){
    for(int u=0; u<columns; u++){
        // render tile with the coordinates [i,u] at position [32*i,32*u]
        // that is assuming your tile size is 32x32

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