is it feasable in term of cost for an indie developer to add a server for a farming game, to save progress (new buildings) and the friends of each user? I have read figures about
Farmville, that were around millions of dollars to just save the data.
EDIT: it would be a simple farming game where you add new items and they'll have to be stored on a server. If the game is free, let's say it is downloaded 1M times, what kind of budget should I be ready to pay from the very beginning?