# Instancing with the SharpDX toolkit

I am starting on the graphical portion of my project and before I begin I need to get Instancing working. I can do instancing with SharpDX, but not with the Toolkit Models. The main reason I want to use the Tookkit is for loading models, textures, fonts, etc...

The most helpful thing for me would be a link to an example that instances a SharpDX.Toolkit.Graphics.Model -- but anything the shows the Model working with a custom effect should be fine... I can make instancing work from there right?

I have searched and searched for that though so I am not too hopeful - so if this is not something easily done alternative solutions would be great. As I said, I can use SharpDX without the toolkit just fine - but I want the benefits that come with loading models and fonts mostly.

• Thank you for the resoponse. I understand how to do instancing with sharpDX, it getting it working in the Toolkit that I don't understand. I was just thinking there was some way to make a custom Effect and pass it into the models Draw method: _model.Draw(Device, _world, _view, _projection, _instancingEffect); -- But I can't figure out how to do this... Or how to get any effect to work with it really. Is it possible to create a custom SharpDX.Toolkit.Graphics.Effect that handles instancing? Feb 1 '14 at 23:52