I want to ask you about some resources to learn simulating soft bodies, do you know some good knowledge sources?

I asking because I want to make car crash simulator, I've made something but it didn't work well. :/

  • \$\begingroup\$ Are you planning on using a Physics engine or just make all of the physics yourself? \$\endgroup\$
    – Ray Dey
    Dec 30 '10 at 16:39
  • \$\begingroup\$ I need to make this physics simulation engine myself ( only to 1 project, so it will support only what I need to car crash simulation ), I can't use physics engines like Bullet, ODE etc.. \$\endgroup\$
    – roger15
    Dec 30 '10 at 17:13
  • \$\begingroup\$ I don't want to sound rude and don't mean any offence, but do you have any experience with coding normal physics (i.e. Rigid body physics)? \$\endgroup\$
    – Ray Dey
    Dec 30 '10 at 18:26
  • \$\begingroup\$ Yes :) I make some basics physics simulations, but I don't making any soft body simulations yet \$\endgroup\$
    – roger15
    Dec 30 '10 at 21:11

These might help:



I also used some verlet integration once to do some pretty simple soft body physics. I know verlet I used more for rigid body physics, but by making the constraints a little more slack, It seems It can be used for some soft body stuff.


Hope it helps.

  • \$\begingroup\$ +1 although you'd really have to apply the stuff in the skeelogy tutorial. Start off small and then work your way up to a car. \$\endgroup\$
    – Ray Dey
    Dec 31 '10 at 0:48
  • \$\begingroup\$ Thx :) I found these sites too, but I'm looking for some more information \$\endgroup\$
    – roger15
    Jan 1 '11 at 20:04
  • \$\begingroup\$ I got through the skeelogy.com tutorial last week. Very, very nice tutorial. \$\endgroup\$ May 23 '11 at 17:24