I know how to create a basic AI for a game, where the AI simple creates units that only march forward. The AI only decides when to create a new unit, taking into account a number of considerations.
But now, I'm working on a game where the user controls a spaceship that can move in any of 8 directions (up, down, left, right, and any of the 4 diagonals).
The user is battling another spaceship that moves in the same way. The spaceships can shoot missiles. The missiles fly in the direction the shooting-spaceship is facing.
I need to program the AI, but have no idea how to make such an AI. Could you give me some general direction on how to make an AI that computes it's movements on the screen?
I have some very general idea, I would also like to know if this is somehow a decent direction:
The AI ship always tries to get inside a specific radius from the user's ship. Once it does, it moves up, down, left, or right to a point where it will be able to hit it's opponent. Then it shoots a missile in the direction of the user's ship.
Is this a decent direction? Any ideas or places where I can get started learning these things? My main concern is how the AI will compute it's movements.\
EDIT: Both the enemy ship and the player's ship can face any direction.
Thanks