I'm trying to add a music file to my project, but I get the error "Could not load EpicScores.wav asset!"
I load the music file like this:
Song sound1 = Content.Load<Song>(@"EpicScoreCreatorOfWorlds.wav");
I've tried both with and without the
My file is added to the Content folder, and I've made sure my file properties are set to the "Content" build action and to "copy always."
Why do I get this error and how can I fix it?