# How can I adjust the UVs of my quad so my texture isn't flipped?

My sprite geometry is reversed using matrix so that it is in the XZ plane. This results in the image used for the sprite to also be reversed, which I don't want:

The image is then upside-down (note the 2 and 4):

Would you know how to switch the UVs, or apply a matrix on the image only?

Here is my code to draw the new image (the broken one):

curPix.drawPixmap(modelPix, newX, newY, modelX, modelY, tileResolution, tileResolution);


This is how the plane is modified in "render:"

batch.setProjectionMatrix(cam.combined);
batch.setTransformMatrix(matrix);
batch.begin();
getMap(0).draw(batch);
batch.end();