I'm new to game development, and MonoGame seems like a beginner-friendly framework, so thought I'd start with that. However, as I started reading tutorials on it, I noticed a common theme: That at its current state, MonoGame needs XNA's content compiler since it doesn't have one of its own. The only problem I have with this is because I'm unable to install XNA (followed instructions on the web, even installed the Game Marketplace). I'm on Windows 8.1, by the way.
Long story short, I gave up on trying to install XNA. However, I have played around a bit with MonoGame and found that you can use raw images (
.png in my case) instead of those converted to
.xnb. I haven't tried sound, so I don't know if it'll work. Or any other assets for the matter.
My question is, is it possible to develop in MonoGame without using
.xnb files? Or, is it possible to develop without XNA's content compiler? If yes, then how?