So I've been developing a platformer and the when the player moves around the world the background images and tiles become really blurry. I've tried a number of fixes. I've made sure that the position given out by the camera and player are both whole numbers as you can see in the video below.
On top of that I've also made it a point to use PointWrap in every SpriteBatch call made in the game
spriteBatch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, null, null, null, camera.TransformMatrix);
None of these works are really working, could someone please give me some other suggestions to try ?