I've been looking up the definition of radians and found out that mathematicians prefer them because they are derived from pi instead of being completely arbitrary like degrees.
However, I have not found a compelling reason to use them in game development, possibly due to my complete lack of related mathematical understanding. I know that most sin/cos/tan functions in languages what radians, but someone could just as well create library functions in degrees (and avoid the inherent rounding errors when using pi).
I don't want this to be an opinionated poll, I would just like to hear from people that have done game development (and the associated math research) where radians offer a superior experience over degrees, as opposed to "We're using radians because we always used them", just for the sake of helping me (and possibly others) to understand what they are good for.