I am currently binding a sampler object to a texture (GL_TEXTURE12 to be specific) with
glBindSampler(12, sampler);
and the initial settings are very visible compared to the textures own settings. But when I change the samplers parameters with
glSamplerParameteri(sampler, GL_TEXTURE_***_FILTER, filter);
the texture filters just the same as it did before with no apparent change from any perspective.
I have tried re-binding the texture to the sampler again after the parameter change but I'm pretty sure this isn't required.
What changes can I make to get this working?