i'm making a small 2D game, designed the maps with Tiled, and adding "basic" world object/items/npcs/mobs to test it a bit and have fun. Now i have encountered a relatively huge problem, with further development of the world, as our small team has grown by 3 volunteers we have to cover large amounts of (note most of this data, other than AI, is JSON)
- quests
- items
- npcs
- mobs
- skills
- armor
- weapons
we tried to keep track of the editing with revisions, comments, we also used milestones for patching/fixes/hotfixes, and so on.
Our basic tools:
- Spreadsheet, which has served well but we discovered that we can't do much with revisions of on a game item or weapon.
- we also tried Redmine, but other than issues, this doesn't serve our needs
Can some suggest and alternative way of managing this, or any opens-source tool? that will just make our development a bit easier, than the pain that its right now.
Or is one of those situations that we need to develop a specific tool for our needs?