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I would like to ask for game engine recommendations for turn based wargame development. I would like my engine to support;

  • hex maps
  • agents on hex
  • rule based ai for the agents
  • terrain on hex
  • cultural features on hex
  • los analysis
  • abstract agent templetes
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  • \$\begingroup\$ Chances are, this doesn't exist. Also, language? \$\endgroup\$ – The Communist Duck Dec 22 '10 at 17:46
  • \$\begingroup\$ Did you decide to use something canned or did you start from scratch? \$\endgroup\$ – Warren P Sep 29 '12 at 21:41
  • \$\begingroup\$ Which technology to use questions are considered off topic here. \$\endgroup\$ – MichaelHouse Jun 23 '13 at 17:10
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Check out Vassal - it may do the trick for you. @AttackingHobo pointed it out to me a while back in a previous question.

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