I've been trying to nail down a walking animation with libGDX. I'm making an RPG with the character that can move up, down, left, and right. I have this movement in a spritesheet. I've been following a youtube tutorial called Java Tiled Map Game which can be found here: http://www.youtube.com/watch?v=qik60F5I6J4

He does a better job then some of explaining what the code does but he glosses over the part where he gets his character to do a walking animation (by which I mean he doesn't show it at all).

I then moved to the tutorial found here: http://obviam.net/index.php/getting-started-in-android-game-development-with-libgdx-tutorial-part-2-animation/

But this tutorial tells exactly what needs to be done in regular words and then just gives a block of code. I already know what I need to do in regular words but I'm not trying to learn english but programming which is a completely different language. I'm sure I could copy and paste that code and edit it to do what I need but I wouldn't understand HOW it works only THAT it works. I want to know the how of it all. I'm new to libGDX and this is my first RPG game. I really want learn how to do it myself instead of relying on others.

My question is simply this: Do you know of a tutorial which shows and (more importantly) explains how to do a simple walking animation? I'm hoping you can supply one for me.


closed as too broad by Josh Feb 24 '14 at 16:42

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  • \$\begingroup\$ So are you telling that you want to do animation from scratch without using the tools provided by libGDX? \$\endgroup\$ – nathan Dec 15 '13 at 12:01
  • \$\begingroup\$ No. I want to use libgdx to do as much as possible I just can't find a good tutorial on using the animation framework in it. Can you help me by pointing me to one? \$\endgroup\$ – Jeremy Clarkson Dec 18 '13 at 16:16
  • \$\begingroup\$ Are you using 2d animation or on a 3d character? \$\endgroup\$ – daniel Dec 20 '13 at 17:40
  • \$\begingroup\$ Did you check out the official documentation; code.google.com/p/libgdx/wiki/SpriteAnimation ? It is a pretty concise tutorial in itself, but still leaves enough room to make your own adaptation. \$\endgroup\$ – Ghyl Dec 26 '13 at 15:44
  • \$\begingroup\$ 2d animation is what I am attempting. \$\endgroup\$ – Jeremy Clarkson Dec 30 '13 at 19:09