I'm looking for a unity API or function call to allow me to do the following ...
I wrote some really complex functions that are compute shaders. These compute shaders manage a huge compute buffer containing voxel information. I then take portions of (or the entire) voxel buffer in another compute shader and produce a vertex buffer. All of this is done on the GPU with only compute shader calls from the CPU.
Now I want to render that vertex buffer but I must be looking in the wrong place because I can't find any information on how this is done within unity despite there being other examples on how to do this using raw DX or openGL approaches.
Can anyone point me in the right direction to determine how I can render using a specified shader a buffer already in graphics RAM (and ideally give it some textures too)?