I used to make a tile base game in Windows with my own tile map file, but it is a static tile map. I use an 2D array to store of my tile map. Now I want to make game in smartphone by using Cocos2D-X, and I want to make a random tile map, so I guess using TMX file is not appropriate in this case. I tried to search about making a tile map with Cocos2D-X but there is only a tutorial with TMX file.

Can you give me an idea about this case.

Thanks in advance.


You should generate the tmx file before you open the level. The format is open:


That way you can take advantage of all the good things Cocos2D can do for you, and still have a random map.

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  • \$\begingroup\$ Ah, I see, so I don't have to create new tile map format. Just use the TMX file and write the algorithm for generate the map. \$\endgroup\$ – aratn0n Dec 5 '13 at 6:56

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