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Is there any current service similar to Steam but without having to download any games? In other words, buy digital rights to play and play from the cloud?

How much bandwidth would be necessary to play it purely online, and how fast must the network be?

Do you think it will become a reality in near future (for example, in the next 10 years)?

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closed as primarily opinion-based by MichaelHouse Nov 26 '13 at 21:53

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

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Cloud Gaming / Gaming on Demand / Game Streaming / Gaming as a Service (GaaS) is an up-and-coming set of technologies that, due primarily to advances in signal compression, do not require the sort of bandwidth one might expect in order to stream a framebuffer, every frame, to a remote client.

NVIDIA Grid is such a technology.

Here is a service provider for cloud gaming.

I'm sure you can find many more online.

Of course the benefit to this is that it is pretty much hack-proof. The downside is that unless you are in close network proximity to your service provider, lag is a fact of life (which won't bother most, by this stage, especially given extant lag-mitigation mechanisms common in games over the last decade).

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