I want to implement cel shading into my opengl game. I have only found a nehe tutorial that uses glaux (old as hell). I'm looking into it, but I wanna avoid the pain of learning how to translate those old glaux functions/variables. Is there any cel shading tutorial out there that uses glut/sdl?
Here's an article explaining all the processes behind it, but not actually giving code.
Or there's the fact you also asked this on SO too, which is wasting everybody's time.
The Visual C++ version doesn't seem to actually use anything from glaux.h, it just #incudes it.
Above quote from genpfault.