How to create the textures in games such as Dragons of Atlantis?
I was thinking about 2 ways:
- using 2d planes to save space and memory, using the color from the 3d software
- adding a very simple mesh and stick a detailed texture onto it in Unity
Is there a preferable way to choose between the two?
The first solution could save some memory, but maybe a bit difficult to change the camera view for example at the end of the game.
As for the second solution, it would be creating a very detailed mesh in the 3d software, paint the texture, cut the texture and add it to a very simple mesh, such as cubes. Could be better, but maybe it would take more work.
What do you think?