I am trying to create an application that will need to use double buffering (for purpose of vsync). I am using SDL.NET. From what I understood, in order to have double buffering, I have to SetVideoMode with the
opengl paremeter set to
Here's the code I'm using:
Video.Initialize(); Video.GLSetAttribute(OpenGLAttr.DoubleBuffer, 1); Video.GLSetAttribute(OpenGLAttr.SwapControl, 1); Video.GLSetAttribute(OpenGLAttr.RedSize, 8); Video.GLSetAttribute(OpenGLAttr.GreenSize, 8); Video.GLSetAttribute(OpenGLAttr.BlueSize, 8); Video.GLSetAttribute(OpenGLAttr.DepthSize, 16); Video.SetVideoMode(VideoInfo.ScreenWidth, VideoInfo.ScreenHeight, false, true, true, true);
If 4th parameter (
bool opengl) is
false, it works: a new fullscreen window is created and displayed (but I assume the
OpenGLAttr's set above are meaningless in this case).
If 4th parameter is
true, nothing happens. A new window gets created (at least, it appears in the list of open windows) but I cannot alt-tab into it and nothing appears on the screen.
What am I doing wrong?