I am thinking about a new game idea for the iPhone and presumably all the levels would have to be made programatically. So Im wondering what the best method to approach it?
Say I have a game with a standard typical 2d, top down maze. Thise maze is simply made up of walls, multiple rectangles on screen, making paths.
Do I have to manually work out the position of every rectangle and put it in with an x and y position or is there a better way? I see this taking, forever, there must be certain ways developers approach these situations to get by them efficiently and quickly surely?