Anyone have any idea how the scaling is accomplished in angry birds? I want to make sure my images/background always scale to match the screensize and this game seems to have a similar effect. I have been playing with the manifest settings lot on setting preferred screen sizes but I have yet to duplicate exactly what I want.
Are there any effective ways to make sure your game will always display X Y space, scaling down as needed depending on the pixel size?
I want to make sure everything is always displayed on the screen for all devices and not cut things off on small devices or add black space on large devices.
I am calculating my drawing space by getting the size of the view and using this as bounds for my sprites but it doesn't seem to be working too well.