Curious if any of you have gone through the process? How did you kick it off? Is there anything in particular that we should be aware of when trying to make a Live game?
You should check at this blog post from Andre Vrignaud, he was responsible for windows LIVE strategy.
From the post:
The bar is pretty high for titles to be able to use Xbox LIVE services – we’re aiming for a very high-quality, managed portfolio. But if you feel you’ve got the ideas and the chops to hit that bar, both our publishing partners and ourselves are interested in talking with you!
Feel like you’ve got game? Here’s what you do:
- Email email@example.com with a description of your game and your contact information. We’ll send you a content submission form. We love playable demos!
- If your game is accepted, you’ll hear from the developer relations staff and we’ll work with you to get you the resources required to get started.
- We’ll take care of the rest – game integration, promotions, marketing, data analysis and community support.
You need a contract with Microsoft. Your should contact them directly (hard) or through one of their partners that work on WP7 (somewhat easier).