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If you place a map of the world on a sphere, it will look like the image is continuous. Basically the left end of the image is sort of a continuation of the right end. You won't be able to see any cuts.

I'm trying to create a clouds texture to add to my planet such that it will seem it has clouds. I managed to create the clouds in GIMP, however, I can't figure out how to make sure the left end of my image is a smooth continuation of the right end. For example if you were to map the below image to your sphere (I removed transparency to make it clearer), there would be a very obvious transition from the right end of the image back to the left end on your sphere. How would I create a texture such that I get rid of that? enter image description here

Sorry for my lack of terminology.

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marked as duplicate by MichaelHouse Nov 7 '13 at 14:59

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  • \$\begingroup\$ I fail to see why this is a duplicate. I didn't ask for a code solution. I did find out though some relevant terminology from that other question: TILEABLE. I was looking for a tileable texture. Anyway, in GIMP: Filters -> Map -> Make Seamless is a start. \$\endgroup\$ – async Nov 7 '13 at 15:10
  • \$\begingroup\$ If you're asking how to use GIMP to do that, this isn't the place. We're pretty big on development solutions. \$\endgroup\$ – MichaelHouse Nov 7 '13 at 15:41

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