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I'm trying to load text from a .txt file into a TextAsset variable. The file is in the assets folder under Texts/. My problem is that bindata is returned as null.

string instructions; 

void Start ()
{
    //LOAD TEXT ASSETS

    TextAsset bindata = Resources.Load ("Texts/Instructions") as TextAsset;
    instructions = bindata.text;
}
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In order to load a resource through Resources.Load, the file itself must be located in a subfolder of Asset/Resources. Try to move it there and your command will work.

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