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My game runs smooth when I deploy it to my windows phone directly from Visual Studio 2012 in debugging mode.

But when I sideload/deploy the same .xap file with the Application Deployment Tool, the game runs much worse.

Why is that happening?

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closed as too broad by MichaelHouse Oct 28 '13 at 22:45

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ I don't understand why someone would downvote on this \$\endgroup\$ – IMX Oct 26 '13 at 18:14
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    \$\begingroup\$ Possibly because it isn't much of a problem description other than "it's slow." What have you tried? What does your profiling tell you? If you haven't done any profiling or instrumentation, do so and report back the data if you still don't understand how it correlates to your performance problem. As it stands, this question is very unclear and it will be very hard to provide answers that are not just shots in the dark. \$\endgroup\$ – Josh Oct 28 '13 at 15:44