I have recently entered in the OpenGL world. I am very pleased with the performance that I got with opengl compared to those obtained with a SurfaceView and its canvas. At the same time because of the limitation of the images to be in power of two I noticed that the quality of the sprite of my game is a little decreased. I read that we can use mipmap in Android but I have not found a real tutotial.

Are they compatible with Android 2.2+ ?

Which program creates mipmaps?

How do you actually use in code?


Here is a good tutorial for using mipmaps (and other filtering techniques).

To answer your other questions:

It should work fine in Android 2.2+.

Mipmaps are created from your base texture at runtime.

The tutorial provides full source code :)

  • \$\begingroup\$ Thanks for your help but I meant create mipmaps manually. Is this possible in Android? :) \$\endgroup\$ – VanDir Oct 20 '13 at 23:28

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.