I have Player 1 and Player 2
I am using Json to send and retrieve player data between the client and the server, but when another player logs in, and is in the same map, how would I send that data to both players to update the graphics engine to show there are 2 Players on the map?
About my game
- it is a 2D RPG tile based game
- it is 24x15 Tiles
- it is Real time Action
- it should interact anywhere between 10-150 ping
- players interact with each other when in the same map and can see each other moving around
- the game world is persistent, and is saved when the server shuts down
Right now the server just sends the player Only their information which is inside a Json Object
Here is an example of what I am talking about
If you notice there are 2 separate characters in 2 separate clients, but they are running on the same server. I am trying to get them to show up on both clients, but I don't know how I should accomplish this. Should I send it as an added value in the Json object?
Also what is the name of this process so I can look it up and find more info on it?