I have a couple of questions. Some of this I've done some research on, and some of it may be lacking, but any help is appreciated.
1) When distributing an XNA game for PC that uses custom fonts that I've installed on my Dev system - will they be usable on a client machine, or will that machine have to have that font installed?
2) What's the best practice for a)creating installers for XNA games for PC, and b)patching existing XNA game installations?
Thanks a lot.