This is my experience and opinions, and some people might disagree with me. Do not read this as hard facts, but more or less as a guide. I also know this is not exactly the answer for what you asked in your question. Instead it is one of the many answers for the question "how to get employed in the gaming industry" in the title.
Why don't you start your own business? Running a business is fairly easy, at least it is here in Finland. The business part is easy enough in the beginning, and when the company gets bigger you can always hire help to do the business stuff for you if you prefer to just create the games. The only real challenge is to get the customers, but that's so easy on gaming industry nowdays when compared to other software industries, or any other industry. Why do I say that? Well.. There's so much publishing platforms nowdays. Steam Greenlight, gog.com, indie royale and Totalbiscuit to say at least, and most likely a lot more stuff I do not know about.
You said you are making some prototypes. That's really all these publishing platforms need. Just try to get a green light for your game prototype in steam, and after that you are much better off to take the risk and get a loan from bank to hire some help with the areas of expertise you might not be good at, like graphics or sounds or programming. You also might try out some of these cheap contract-based work websites like fiverr.
I am not saying it won't be hard road to travel. But if you succeed, you will be more than satisfied.