So after weeks of thinking my rendering code was bad, I accidentally discovered the following:
Running my game on a Nexus S
- From Eclipse (Debug as -> Android application): 12fps
- From the device while still attached to USB (getting log info in Eclipse still): 24fps
- From the device while not attached via USB: 56fps
I was wondering if anyone else has issues like this? I mean, the problem really isn't a problem since the final release build will likely have good performance, but for the time being I don't want to have to keep (un)plugging my device in and out when testing code all day long.
Is there some remedy for this or does anyone have any input/advice?