I have a problem with stretching sprites in LibGDX.
I have one png file for the sky in the game (1 x 1000px) and I want to render it 1000 x 1000px
sprite.setSize(pixelWidth,pixelHeight);
I want to stretch this 1px-wide sky image. It has little gradient from the top to the bottom, as you can see. I want to make it 1000px in width. But I get this strange result:
You can see that there is something like a horizontal gradient, even with lines, but there's no apparent reason why that's happening, since I'm scaling a 1px wide image!
The strange thing is that everything looks fine on other PCs and mobile phones - but I don't think that the problem is with my PC!?
I don't know what to try. Any ideas?