Apologies if this has been asked before, or if it is a bit too simple for this forum.
I'm new to C++ and as one of my first projects I have decided to try a textual adventure. Step 1: the text parser.
Note that I am aware that there are libraries out there that will make this for you, but I want to code it from scratch to learn what is going on :)
So! I've gotten to the point where I add the user's input to a
vector, so that I can handle each word individually. However, I cannot for the life of me figure out a "handler" that does not hard-code everything.
I want to create a
map through which to associate the
string, for example "Go", to the relative action handler.
Something like this:
map<string, ActionHandler> actionMap; actionMap["Go", GoActionHandler];
GoActionHandler would be a
struct of ActionHandler type, and I would put in ActionHandler or the general messages/actions/reactions, and then in GoActionHandler I'd elaborate on the possible "Go" actions.
But, one thing at a time... The code above does not compile, as ActionHandler is not a "type".
Considering that for now I am just focusing on having a (scalable!) program that reacts differently based on the word entered, could someone help me by showing me real code? I've found online people making examples in pseudocode, but I'm to big of a noob to then know how to execute what they are talking about, even though I understand the logic.
So could anyone dumb this down and point me in the right direction? How do I include in my
main() a way to call a
struct/function based on the a
string contained in a
string "Go" in