- Transferred to chat -
Lately I have found myself browsing Unity3D's asset store and in the complete projects and I was thinking if it is more effective
to get for example an infinite runner template and start building up,
or to think and plan ahead everything and then start working on it.
Let's assume that this was not for your job or main job to make everyone think clearer and without barriers
For me both choices have their pros and cons.
Freestyle / improvisation style
can be more creative and more fun
might be more successful
better for one man bands / solo projects
might be unsuccessful
not efficient when working in teams
Plan ahead style
better time management
can be less fun
The real question here is mostly to share your experience and the results you had if you ever worked over in any of these 2 ways described, and how you handled the situation regarding the work flow in each way.