I'm doing a game with procedural content from handmade prefabs, but I ran into a problem as Unity bakes the scene instead of objects when lightmapping with Beast. So when the prefabs are instanced they are without lightmaps.

Is there a way to get lightmaps for dynamically created prefabs with Unity's built-in lightmapper?


One solution is to use Lightmap Manager 2

Also, a recent update to Unity (sorry, can't remember if it was 4.1 or 4.2) exposed some additional lightmapping methods in the API which help with this.

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