When i import an object from Maya with a defined UV-map i have to manually import the texture (image) and assign it to the material.
Is there a way to keep the materials texture reference from Maya when importing into Unity?
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It only takes a minute to sign up.Sign up to join this community
I think if the textures its looking for are in a folder called /Textures/ somewhere in the asset view, and named the same as whatever you're calling it in Maya, it'll "just work".