I'm still new to shaders and I'm trying to create a glow a shader. I understand how it all works and I don't think I'll have too much trouble with the rest of it, but I'm stuck at one point in particular which is getting the texcoords of the render target into my pixel shader.
Right now I'm setting the rendertarget, saving it to the texture, passing it to the shader. Then I'm going to do tex2D(texture, coords) but I don't know HOW to get the coordinates into my pixel shader. I've created float2 TexCoord : TEXCOORD0; for my vertex shader output but I don't know how to assign the coordinates as it reaches the pixel shader. Everything else (color,pos, normal) is just automatically passed in through the vertex shader and I'm assuming I don't need to change the format of that to include texcoords and it's something within the actual shader itself I need to add?