As I am learning the basics of game programming (in xna), I want to start creating simple 3d models and draw them (I'm already able to draw, control and animate them).
I want to create the following: a square surrounded by pillars.
What is better (in terms of performance and work):
Create a model containing the square and 20 prepositioned (of the same) pillars
Create a square and 1 pillar and then position and draw 20 pillars
Options 1 is obviously less work, but I think option 2 is better for performance.
Is this logical thinking and what do you think is the best option?