using Microsoft.DirectX.Direct3D; using Microsoft.DirectX;
I render a 3D data by setting
device.RenderState.AlphaBlendEnable = true
Now my top view looks like below, the outer surface layer covered the underneath layers and resulting only outer layer is displayed at top view.
I would like to view the underneath layer from top view. How do I do this? Is there any setting can be done using
Update: Question is solved by myself
device.RenderState.ZBufferWriteEnable = false;