I'm working on a platformer in monogame, that I want to use a large number of sprites for making up items and objects in the background.
The main spritesheet I've created is 4095x3734, when I tried to convert it into xmb using XNA Content Compiler, I received an error that Reach Profile only supports 2048x2048.
I've read that I can use HiDef which will support 4096x4096, which will be sufficient for my requirements, but I am a bit concerned about what the potential pitfalls will be - will less graphics cards support the game? What about Mac/Linux? Does monogame fully support HiDef?
In short, I would like to know if there are any cons of using HiDef and if using multiple 2048x2048 spritesheets would perhaps be better - and how much of a performance hit it would be.